About Blood

Building on the Build.

Bloody HR


Build, the powerful 3D Realms game engine written by Ken Silverman, boasts some of the hottest features available in a 3D game:


  • Sloped or slanted floors and ceilings, allowing levels to have interesting and realistic architecture.
  • True rooms above rooms and real bridges.
  • Moving sectors that can be made to rotate, incline, and move in numerous other ways, making for a dynamic, realistic, and often dangerous environment.
  • Multiple colors of light.
  • All sprites and game characters cast realtime shadows, adding to realism and anchoring enemies in the environment.
  • Head canting, clockwise and counterclockwise, a full 360 degrees.
  • The ability to look up and down by about 40 degrees each way.
  • Many X mode and SVGA resolutions supported.
  • The Mapedit level editor, a significantly enhanced version of
  • Build, is extremely powerful and easy to use. It allows for fast editing in both 2D view mode and 3D mode.
  • The 3D editing mode allows level designers to see what they're creating in real-time—including lighting effects and z motion positions (i.e. you can open and close doors).
  • Parts of the environment can be destroyed or otherwise affected during gameplay.

Bloody HR
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