Building on the Build.

Build, the powerful 3D Realms game engine written by Ken Silverman, boasts some of the hottest
features available in a 3D game:
- Sloped or slanted floors and ceilings, allowing levels to
have interesting and realistic architecture.
- True rooms above rooms and real bridges.
- Moving sectors that can be made to rotate, incline, and move in numerous other ways, making for a dynamic, realistic, and often dangerous environment.
- Multiple colors of light.
- All sprites and game characters cast realtime shadows, adding to realism and anchoring enemies in the environment.
- Head canting, clockwise and counterclockwise, a full 360 degrees.
- The ability to look up and down by about 40 degrees each way.
- Many X mode and SVGA resolutions supported.
- The Mapedit level editor, a significantly enhanced version of
- Build, is extremely powerful and easy to use. It allows for fast editing in both 2D view mode and 3D mode.
- The 3D editing mode allows level designers to see what they're creating in real-time—including lighting effects and z motion positions (i.e. you can open and close doors).
- Parts of the environment can be destroyed or otherwise affected during gameplay.
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